Material in motion abides by forces similar to those of the real world, like gravity.
On-screen movement
Arc upward
Arc downward
In-and-out screen movement
Independent movement
Relative movement
Material in motion abides by forces similar to those of the real world, like gravity.
Arc upward
Arc downward
Independent movement
Relative movement
The movement of an element between two points within the bounds of the screen follows a natural, concave arc. All on-screen movements use the standard curve.
Rising against gravity in the real world requires effort. Elements moving upward on the screen should similarly depict effort during acceleration through a slower upward movement.
Falling elements in the real world are accelerated by gravity. Elements moving downward on screen should depict less effort through a faster downward movement.
Elements moving along a single axis (either horizontally or vertically, but not both) do not follow an arc. These movements are simpler and may move at a slightly faster speed.
Elements entering and exiting the screen also move along a single axis.
Elements entering and exiting the screen are referred to as independent elements as they don't affect the position of other on-screen content.
Elements entering the screen use the deceleration curve for a speedy entrance, indicating that they had been travelling at peak velocity.
Elements permanently leaving the screen use the acceleration curve to speed off-screen over a slightly shorter duration, as they will not be returning and require less user focus.
Elements temporarily leaving the screen should use the sharp curve, as they may return to the screen at any time and should appear nearby and within reach.
Entering or exiting elements that move other on-screen elements do so along a smooth easing curve, so that they remain minimally disruptive and avoid eye-catching, dramatic movement.
The standard curve is used for moving elements both in and out of the bounds of the screen. This curve has a slightly longer duration compared to independent elements.